#include "BulletManager.h"

using namespace sf;
using namespace std;

std::map<int, Bullet*>&BulletManager::getBulletMap()
{
	return bulletMap;
}


void BulletManager::addBullet(int number, Vector2f size, SpriteEnum sprite)
{
	Bullet::resetNumberBullet();	
	for (int i = 0; i < number; i++)
	{		
		bulletMap[Bullet::getNumberBullet()] = new Bullet(size, sprite);
	}


}








